Update of bug #15277 (project freeciv):
Status: None => Ready For Test
Planned Release: => 2.2.0
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Follow-up Comment #1:
gdb output:
#0 0x00007fec366a1645 in raise () from /lib64/libc.so.6
(gdb) where
#0 0x00007fec366a1645 in raise () from /lib64/libc.so.6
#1 0x00007fec366a2c33 in abort () from /lib64/libc.so.6
#2 0x00007fec3669a329 in __assert_fail () from /lib64/libc.so.6
#3 0x00000000004623b6 in pick_a_nation (choices=0x0, ignore_conflicts=false,
only_available=true,
barb_type=LAND_BARBARIAN) at plrhand.c:1337
#4 0x0000000000440169 in create_barbarian_player (type=LAND_BARBARIAN) at
barbarian.c:121
#5 0x0000000000440b3c in summon_barbarians () at barbarian.c:528
#6 0x000000000040b1f5 in end_turn () at srv_main.c:947
#7 0x000000000040c847 in srv_main () at srv_main.c:2105
#8 0x00000000004043c6 in main (argc=1, argv=0x7fff8db37d18) at
civserver.c:359
The server fails because it can't find a barbarian nation. The reason is
within srv_main.c. With start positions set only a selected range of nation
will be allowed within init_available_nations(). The patch activates sea and
land barbarians for every game.
Patch for S2_2 and trunk.
(file #7908)
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Additional Item Attachment:
File name: S2_2-trunk-allow-sea-and-land-barbarians.patch Size:0 KB
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Reply to this item at:
<http://gna.org/bugs/?15277>
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