URL:
<http://gna.org/bugs/?14939>
Summary: Triremes can go anywhere in civ1/civ2 rulesets
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 14/12/09 at 02:08
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: None
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Details:
The civ1/civ2 rulesets don't have Deep Ocean, and their Triremes have the
"Trireme" flag (unlike the default ruleset), which now has the effect of
completely prohibiting movement away from "safe" coast.
However, this "Trireme" flag has no effect, as no terrain is marked as
"UnsafeCoast".
I assume this was unintentional. The attached patch marks oceans as
"UnsafeCoast" in these tilesets (as in S2_1), which prevents Triremes from
straying from the coast.
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File Attachments:
-------------------------------------------------------
Date: Monday 14/12/09 at 02:08 Name: civ1_civ2_trireme.diff Size: 1kB By:
jtn
Restore restrictions on civ1/2 Triremes. Against S2_2 r16490.
<http://gna.org/bugs/download.php?file_id=7497>
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