Follow-up Comment #1, bug #14607 (project freeciv):
Attached a patch to ignore the SIGPIPE signal. I adapted many of Book's
patches for warclient. If the signal is caught, then fc_writesocket() should
return -1 and the error would be handled in the connection code.
Also, I added that the game is automatically saved with the SIGINT, SIGHUP,
SIGTERM signals like the TODO comment was saying.
(file #7115)
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Additional Item Attachment:
File name: trunk_S2_2_server_signals.diff Size:3 KB
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