Follow-up Comment #1, bug #14037 (project freeciv):
So this is not the wanted behaviour? I thought it strange,
that the boot in gna #14017 was teleported to an (inland)
city.
What would be possible action which result in a change of
the homecity of a unit?
1. unit is in a city and it should be the new homecity
=> unit stays in this city
2. unit is bribed; homecity should be changed to the
nearest city of the new owner?
=> unit stays there it is
3. a city is disbanded due to building a settler unit
=> change homecity of the units supported by this city
to the nearest city (or kill all units?)
=> units stay there they are (or the next possible tile
_within_ city radius there it can survive) this is
important for allied units!
=> to far away units (from the old or new homecity?)
are killed
4. a city is disbanded due to migration
=> like 3.
5. a city is bribed
=> that happens to the units? [never done this]
=> units supported by this city and at the city tile
are also bribed (at the cost to the bride cost?)
=> units supported by this city change homecity to
the nearest city
=> units allied to the old owner are scattered within
the city radius (like partisans)
Is this list correct? Are there actions missing?
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