<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34063 >
Does AI really worry about technology leader when starting war?
Probably the following code is never called, but otherwise it is a bug:
In freeciv-2.1.0-beta2 for linux, file ai/advdiplomacy.c, function
ai_war_desire, lines 715-717
/* Tech lead is worrisome. FIXME: Only consider 'military' techs. */
fear += MAX(get_player_research(target)->techs_researched
- get_player_research(target)->techs_researched, 0) * 100;
which seems to be equivalent to
fear+=0
Best regards and sorry for my English
Andrey
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev