Michael Nottebrock wrote: > Jeff Cross schrieb: > >>> GL_RENDERER: Mesa GLX Indirect >>> >>> >>> *********************************************************** >>> You are using software Mesa (no hardware acceleration)! >>> Driver DLL used: libGL.so.1 >>> If this is intentional, add >>> "+set r_allowSoftwareGL 1" >>> to the command line when starting the game. >>> *********************************************************** > >> [...] > >> Does anyone know if it is possible to run OpenGL game graphics on an >> Intel based chipset? When I run glxgears it runs like a champ, >> returning anywhere from 450-500 fps. > > You seem to not have direct rendering / GLX enabled. I'm not sure if > that is supported on your particular chipset, but it's nevertheless > worth a try, since pretty much all games assume/require > hardware-accelerated 3d graphics to be working in order to run properly. > > Make sure you have > > Load "glx" > Load "dri" > > in Section "Module" in your xorg.conf as well as > > Section "DRI" > Mode 0666 > EndSection > > Also make sure you have the i915 drm kernel module available (is > available in FreeBSD 6.0 and newer, should be in /boot/kernel/i915.o) > and loaded (check with kldstat, try manually loading it before starting > X if it doesn't get autoloaded). > > > Cheers,
I did have "glx" and "dri" but I added the DRI section to my configuration. Adding the section ans restarting X did not seem to work. I also did not have the i915.o kernel module on my system. How might I go about getting/compiling that to see if ti may help? Also, if I don't have GLX support, why does glxgears run? Jeff Cross www.averageadmins.com _______________________________________________ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to "[EMAIL PROTECTED]"