Hello 
 
i want run a unreal 2003 dedicated server on my freebsd box. After unpacking and 
installation of the UT2003DedicatedServer-Linux.zip, i make in the created directory 
/compat/linux/usr/games/ut2003_dedicated a 
 
# ./ucc server 
 
and get allways 
 
Executing Class Engine.ServerCommandlet 
Unreal engine initialized 
(Karma): Beginning Karma for game. 
(Karma): Creating MeAssetDB. 
 
Backtrace: 
[ 1]  ./Core.so [0x28a29e42] 
[ 2]  /lib/libpthread.so.0 [0x280e04f3] 
[ 3]  [0xbfbfffbf] 
[ 4]  ./Engine.so(McdNullCreate+0x15) [0x2857c2ed] 
[ 5]  ./Engine.so(McdGMCreate+0x7b) [0x285d0497] 
[ 6]  ./Engine.so(KCreateAssetDB__FPP9MeAssetDBPP10McdGeomMan+0x9f) [0x2820c8ff] 
[ 7]  ./Engine.so(KInitGameKarma__Fv+0x2a7) [0x281fa307] 
[ 8]  ./Engine.so(Init__11UGameEngine+0x111) [0x28275281] 
[ 9]  ./Engine.so(Main__17UServerCommandletPCw+0xb7) [0x2826aadf] 
[10]  ./ucc-bin(main+0x35e7) [0x8054567] 
[11]  /lib/libc.so.6(__libc_start_main+0x8e) [0x28ba4336] 
[12]  ./ucc-bin(Log__13FOutputDeviceRC7FString+0x31) [0x8050af1] 
Signal: SIGILL [illegal instruction] 
Aborting. 
Exiting. 
Waiting for file streaming thread to finish... 
Name subsystem shut down 
Allocation checking disabled 
 
Have anyone an idee ? 
Thanks for all 
 
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