On Sat, Jan 16, 2021 at 12:17 AM Tomasz CEDRO <to...@cedro.info> wrote:
> On Fri, Jan 15, 2021 at 10:05 AM Gleb Popov wrote: > > On Fri, Jan 15, 2021 at 12:50 AM Tomasz CEDRO wrote: > >> Hello world :-) > >> I am porting LimeSuite to FreeBSD. Local patch fixes missing > >> "/usr/local/" path in CMakeLists.txt so the package now builds fine on > >> FreeBSD. On Linux probably most of the libraries and includes are > >> located in /usr/ do problem does not exist. > >> Upstream has some objections to accept this patch and considers > >> "/usr/local" a non-standard path [1]. But they propose to use > >> CMAKE_PREFIX_PATH to add "/usr/local". This however does not seem to > >> be supported in Ports (yet?). > >> The question is how to tell CMake about "/usr/local/include" without > >> source code modification? :-) > >> Below is the proposed patch: > >> > @@ -171,6 +171,11 @@ if (ENABLE_NEW_GAIN_BEHAVIOUR) > >> add_definitions(-DNEW_GAIN_BEHAVIOUR) > >> endif() > >> +if (CMAKE_SYSTEM_NAME MATCHES "BSD") > >> + include_directories("/usr/local/include") > > > > This is most certainly a wrong thing to do. Instead of simply adding > -I/usr/local/include everywhere, you should fix problems for each > dependency that the software requires. > > > > What error do you get without your patch? > > Hello Gleb :-) This seems the LimeSuite CMake issue not to use > /usr/local/include where some GL includes are located. Without it > there is a build problem as GL.h (something like this) is not found. I > am not sure it this is the only occurrence of this symptom. Simply > adding /usr/local/include solves the problem. > The correct fix is to call find_package(OpenGL) and then use variables it sets. _______________________________________________ freebsd-ports@freebsd.org mailing list https://lists.freebsd.org/mailman/listinfo/freebsd-ports To unsubscribe, send any mail to "freebsd-ports-unsubscr...@freebsd.org"