On 12/02/17 18:30, Adam Weinberger wrote:
Then MAKE_JOBS_NUMBER_LIMIT (or MAKE_JOBS_UNSAFE) would be my next step. If it fails on the beefy builders, it's likely to fail on resource-starved end-user boxes. The builders do many concurrent builds, but it's possible for end-users to hit that level of activity too.
This is one way. But isn't it more reasonable to increase the limit on the servers so that such problems also don't occur for other projects?
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