Ugm ... According to CVS webinterface, last commit to that port was made 4 weeks ago by nox. Right now is the end of April and if memory serves me right, release was cut around mid. January.
Commit message: (taken from files/patch-larn_Makefile, but it was a mass. commit) Revision 1.1: download - view: text, markup, annotated - select for diffs Fri Mar 23 23:02:33 2007 UTC (4 weeks, 5 days ago) by nox Branches: MAIN CVS tags: HEAD Convert freebsd-games to use termios.h instead of sgtty.h PR: ports/110731 Submitted by: Alex Kozlov <[EMAIL PROTECTED]> Approved by: miwi (mentor) Am I missing something here? On Thu, Apr 26, 2007 at 04:41:33PM -0400, Lowell Gilbert wrote: > Dima Ruban <[EMAIL PROTECTED]> writes: > > > On Thu, Apr 26, 2007 at 11:38:04AM -0400, Lowell Gilbert wrote: > >> Dima Ruban <[EMAIL PROTECTED]> writes: > >> > >> > Guys, sometime during the last couple of month ``larn'' got broken. > >> > When I start playing it, everything goes well until I find an object - > >> > potion or scroll. If I try to pick it up, I get BUS error. > >> > Any ideas what's going on? > >> > >> I can't reproduce the problem; what updates did you do shortly before > >> you first noticed it was broken? > > > > My regular src/ports tree update. I usualy tend to stay fairly close > > to -stable ever since my developer days at freebsd. I don't do port upgrades > > that often though, that's why it took me that long to notice this problem. > > > > When I rolled back freebsd-games/ directory to 6.2-release state, > > problem disappeared. > > > > I can consistently reproduce it. I can provide a test account on my box if > > it'd help. > > Um, that port hasn't changed since 6.2 release. > That leads me to guess that you're fooling yourself here somewhere. --dima _______________________________________________ freebsd-ports@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-ports To unsubscribe, send any mail to "[EMAIL PROTECTED]"