Hi, we ported the nvidia ethernet driver to our product.  It's been OK until 
recently we ran into an error condition where packets would get dropped 
quietly. 
The root cause resides in the nfe_encap() routine, where we call nfe_defrag() 
to 
try to reduce the length of the mbuf chain to 32, if it's longer than 32. In 
the 
event the 32 mbufs need more than 32 segments, the subsequent call to 
bus_dmamap_load_mbuf_sg() would cause it to return an error then the packet is 
subsequently dropped. 


My questions are,

1. there appears to be a generic m_defrag() routine available, which doesn't 
stop at 32 and is used by a couple of other drivers (Intel, Broadcom, to name a 
few). What was the need for a nvidia version of the defrag routine?

2. The NFE_MAX_SCATTER constant, which limits how many segments can be used, is 
defined to be 32, while the corresponding constants for other drivers are 100 
or 
64 (again Intel or Broadcom). How was the value 32 picked? Anybody knows the 
reasoning behind them?

Thanks,
mc 



_______________________________________________
freebsd-net@freebsd.org mailing list
http://lists.freebsd.org/mailman/listinfo/freebsd-net
To unsubscribe, send any mail to "freebsd-net-unsubscr...@freebsd.org"

Reply via email to