Hello Folks: I've done a lot of Googling and scouring the lists about this particular subject so I apologize for rehashing it. However, I'm still confused on what's the best way to perform BSD cross platform builds. Ideally what I want to have is an environment whereby I can build a 6.1-RELEASE tree on a 7.0-RELEASE box. I thought originally I could check out a 6.1 release version, perform make world, and then use the output of that build as either a basis for a jail or a toolchain. However, as noted by previous threads, 6.x doesn't build on a 7.x due to gcc4/binutils compatibility issues (please correct me if I'm wrong). I then thought I could potentially download a patched binutils, copy it into src/contrib/binutils and that would potentially fix it. No dice (and I'm still debugging why since this binutils package DOES build outside of the make world infrastructure without issue, this very well could be pilot error on my part since I didn't update the VERSION string and didn't trim the source files as per the FreeBSD-deleteList etc.).
I THEN thought if I build/install a gcc-3.x/bintuils toolchain I could complie a 6.x on a 7.x machine. Well I haven't done that yet since at this point I believe I'm diverged from the path of FreeBSD build enlightenment! Moreover, if would be NICE if I could bootstrap the normal dev tools from the exiting make world build tree. I'm not yet ready for a lot of hackery on the build tree without asking around. :D! Does anyone due cross-platform builds (without host virtualization)? Thanks! -aps _______________________________________________ freebsd-hackers@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-hackers To unsubscribe, send any mail to "[EMAIL PROTECTED]"