On 09/20/06 07:50, Oliver Fromme wrote:
Dmitry Morozovsky wrote:
 > Oliver Fromme wrote:
 > > Because buildworld is I/O-bound on systems with sufficiently
 > > fast processors.
> > > > Try putting the contents of /usr/src into a RAM disk and
 > > repeat the benchmark.  The numbers might look a little
 > > different then.  Of course, you should have sufficient RAM
 > > in the machines -- If they're going to swap to the disks,
 > > your benchmark won't be happy.
> > > > I think putting /usr/obj onto a RAM disk is _not_ necessary
 > > because of soft-updates, so the processes shouldn't block
 > > on writes.
> > My experiments show that if you have enough memory to host radmdrive for > /usr/src you'd better leave it for caching - there were no statistically
 > meaningful performance difference, at least on machines with 1G+ RAM.

That might only be true if you have enough RAM to keep
_all_ buildworld files (src, obj, toolchain) in the cache
_and_ you pre-read all of /usr/src before actually starting
the buildworld, so it is in the cache.  If you don't have
that much RAM, but enough to store /usr/src, then using
a RAM disk for it is a win.

Reading /usr/src from a physical disk certainly requires
quite some I/O that takes more than zero time.


But, in order to populate the ram disk, you must read /usr/src also from something, and that also takes time, which you should include in the full scope.

Eric



--
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Eric Anderson        Sr. Systems Administrator        Centaur Technology
Anything that works is better than anything that doesn't.
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