Ed Schouten writes:
> I was just looking through FreeBSD's snd_uaudio(4) driver, because I'm
> thinking of patching it to support Xbox 360 headsets as well. I was
> looking at the code to set the sample rate in
> /sys/dev/sound/usb/uaudio.c. In that file there is the following code
> near line 4100:
> 
> |     if (speed >= UA_SAMP_LO(asf1d) && speed <= UA_SAMP_HI(asf1d)) {
> |             ch->sample_rate = speed;
> |             return speed;
> |     } else if (speed < UA_SAMP_LO(asf1d)) {
> |             score = 0xfff * speed / UA_SAMP_LO(asf1d);
> |             if (score > hiscore) {
> |                     bestspeed = UA_SAMP_LO(asf1d);
> |                     hiscore = score;
> |             }
> |     } else if (speed < UA_SAMP_HI(asf1d)) {
> |             score = 0xfff * UA_SAMP_HI(asf1d) / speed;
> |             if (score > hiscore) {
> |                     bestspeed = UA_SAMP_HI(asf1d);
> |                     hiscore = score;
> |             }
> |     }
> 
> If we would rewrite this code to something more basic, let's say we
> rename 'speed' to 'x' and the UA_SAMP_ macros to some predefined
> variables:
> 
> |     if (x >= 10 && x <= 20) {
> |             ...
> |     } else if (x < 10) {
> |             ...
> |     } else if (x < 20) {
> |             ...
> |     }
> 
> Wouldn't that mean that the last portion of the code is never reached?
> Looking at the code, it looks like some range check, making sure the
> sample rate remains inside a certain range. Wouldn't it be enough to
> remove the entire third if-statement, using a normal '} else {'?
> 

Yeah, it seems like the last if clause should read
        } else if (speed > UA_SAMP_HI(asf1d)) {

---
Gary Jennejohn / garyjATjennejohnDOTorg gjATfreebsdDOTorg garyjATdenxDOTde

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