Eric Anderson wrote:
Nate Lawson wrote:

Scott Long wrote:

Eric Anderson wrote:

Nate Lawson wrote:

Eric Anderson wrote:

I'm curious about whether a target mode device would use the buffer cache or not. Here's a scenario:

Host A: has fibre channel host adapter, in target mode, large memory pool, and another fiber channel host adapter connecting to fibre channel block device. Host B: Fibre channel host adapter, connecting to Host A. 'sees' the target mode block device created by Host A.

Will Host A use the buffer cache to cache blocks between the real block device, and the shared target mode device? What about if Host A put a filesystem on the block device, created a single file the size of the filesystem, and shared that filesystem via a target mode device to Host B? What I'm wanting is a box (FreeBSD?) that can be placed between a fibre channel block device (like a RAID array), and a fibre channel host using that block device, and act as a block cache for that device, using the FreeBSD's memory. If it had a significant amount of memory, this could be very useful.






If you use the example scsi_target usermode (usr/share/examples/scsi_target), then the buffer cache will be used since its reads/writes are from usermode like normal. If you don't want that behavior, you can set O_DIRECT in the open() call of the backing store file.

If you chose to modify the kernel side, you'd have to make sure your accesses were through the VOP layer and then it would be cached.

You should check to be sure the target mode performance meets your expectations also.


I guess I would be using the user mode tool, unless there's another way? Your comment on performance also makes me a little worried about that now - do you think I would see a large performance hit?
Thanks!
Eric



The way the target mode stack works in FreeBSD is that the kernel provides some of the basic services, but the actual target emulator
is meant to live in userland.  The userland program responds to
events from the kernel via the select interface.  This generally
works pretty well.  However, it does mean that control has to
cross the kernel-userland boundary at least once for every event.

What I'd suggest doing is prototyping your target emulator in userland
and evaluating the performance there, and then moving it to the kernel
if you _really_ need more performance.



Agree 100%. While having it in usermode means there are boundary crossings that increase per-transaction latency, the actual bulk data transfer is via zero-copy IO and you should be able to exceed the data transfer rates of several 10K RPM drives on decent hardware.



Ok, great.. Now, will scsi_target work ok with raw devices, or only files? (although I'm not sure theres all that much difference really).

Thanks!!
Eric



You can write your userland code to use whatever files or devices you
want.  Are you talking about the scs_target.c code in
/usr/share/examples?  That's just a skeletal example that you can use
as a starting point for your own work.

Scott

Scott
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