On Nov 04, Anthony Schneider wrote:
> [...]
> timeout = (hz * sndbuf_getblksz(bs)) / (sndbuf_getspd(bs) * sndbuf_getbps(bs));
> if (timeout < 1)
>       timeout = 1;
> timeout = 1;
> 
> seems like overkill...
> 

        I noticed this too.  It was introduced in rev 1.65 to "reduce
latency/pauses in output."  It isn't clear to me why it's there.

        --Mat


-- 
        It's impossible to awaken a man who is pretending to be
        asleep.
                        - Navajo saying

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