On Nov 04, Anthony Schneider wrote:
> [...]
> timeout = (hz * sndbuf_getblksz(bs)) / (sndbuf_getspd(bs) * sndbuf_getbps(bs));
> if (timeout < 1)
> timeout = 1;
> timeout = 1;
>
> seems like overkill...
>
I noticed this too. It was introduced in rev 1.65 to "reduce
latency/pauses in output." It isn't clear to me why it's there.
--Mat
--
It's impossible to awaken a man who is pretending to be
asleep.
- Navajo saying
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