On Wed, Dec 04, 2002 at 10:06:16AM -0800, Terry Lambert wrote:

[snip]

> Increased context switch overhead.

Yes, Mike's explanation was clear.

> Actually, for the case you are talking about, your emulator should
> be using aggregate instead of discrete timeouts, and you would not
> be having a problem.  It's not useful to do 100 1ms timeouts to
> achieve a  100ms timeout, when you can ask for a single 100ms
> timeout.  I would count this as a bug in your emulator.

Yes, I would count it as a bug in any application in fact. But these
benchmarks are used to determine which of the various _sleep functions
would be appropriate to use in the idle loop of the emulator while
not dropping too many frames. Sleeping for a minimum of 10 ms is a
lot if you want to achieve a steady 60 frames / second.

--Stijn

-- 
The rain it raineth on the just
        And also on the unjust fella,
But chiefly on the just, because
        The unjust steals the just's umbrella.

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