On Sat, 2002-09-21 at 16:44, Sean Hamilton wrote:
> Which card would I be best off using? I currently have an nvidia geforce256,
> but understand nvidia is fairly hush-hush about how their hardware works. I
> know nvidia is about to release an xfree86 module, but I'm not too
> interested in using xf86. I hear ATI is somewhat more open about the
> technical details of their cards.

3d support for nVidia stuff is still 'in the works' :(

ATI or Matrox are probably your best bet, though support for their
latest cards lag behind.

You could try looking at SDL which seems to be becoming the de-facto
standard for doing multimedia/game type stuff.

> For this card, where should I look to get details of the interface? I really
> know nothing about talking directly to hardware, but am eager to learn. I am
> assuming all cards have a standard set of commands to do things like set
> video modes and possibly even things like hardware accelerated lines and
> such, but I imagine things like matrix multiplications and transformations,
> blitting, etc, are all proprietary. I know DOS uses a set of interrupts to
> change video modes, and a static address for the framebuffer, but I'm
> assuming this isn't the case with FreeBSD. If it *is* a static address,
> would I then have to be running in kernel mode to access such an address?

If I were you I'd look at the DRI etc.

Skip all of that messy stuff for directly touching video hardware :)

You can get a framebuffer mapping (DGA in X, or magic syscons calls)
without having to talk to the video card directly.

-- 
Daniel O'Connor software and network engineer
for Genesis Software - http://www.gsoft.com.au
"The nice thing about standards is that there
are so many of them to choose from."
  -- Andrew Tanenbaum
GPG Fingerprint - 9A8C 569F 685A D928 5140  AE4B 319B 41F4 5D17 FDD5


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