On 10/31/12 1:41 PM, Peter Jeremy wrote:
On 2012-Oct-31 12:58:18 -0700, Alfred Perlstein <bri...@mu.org> wrote:
It seems like the new compiler likes to get up to ~200+MB resident when
building some basic things in our tree.
The killer I found was the ctfmerge(1) on the kernel - which exceeds
~400MB on i386. Under low RAM, that fails _without_ reporting any
errors back to make(1), resulting in a corrupt new kernel (it booted
but had virtually no devices so it couldn't find root).
Trolled by FreeBSD. :)
Doesn't our make(1) have some stuff to mitigate this? I would expect it
to be a bit smarter about detecting the number of swaps/pages/faults of
its children and taking into account the machine's total ram before
forking off new processes.
The difficulty I see is that the make process can't tell anything
about the memory requirements of the pipeline it is about to spawn.
As a rule of thumb, C++ needs more memory than C but that depends
on what is being compiled - I have a machine-generated C program that
makes gcc bloat to ~12GB.
Ah, but make(1) can delay spawning any new processes when it knows its
children are paging.
This is sort of like "well you can't predict when an elevator will
plunge to its doom."
...but you can stop loading hapless people onto it when it starts
creaking... (paging/swapping).
Any ideas? I mean a really simple algorithm could be devised that would
be better than what we appear to have (which is nothing).
If you can afford to waste CPU, one approach would be for make(1) to
setrlimit(2) child processes and if the child dies, it retries that
child by itself - but that will generate unnecessary retries.
This doesn't really help.
Another, more involved, approach would be for the scheduler to manage
groups of processes - if a group of processes is causing memory
pressure as a whole then the scheduler just stops scheduling some of
them until the pressure reduces (effectively swap them out). (Yes,
that's vague and lots of hand-waving that might not be realisable).
I think that could be done, this is actually a very interesting idea.
Another idea is for make(1) to start to kill -STOP a child when it
detects a lot of child paging until other independent children complete
running, which is basically what I do manually when my build explodes
until it gets past some C++ bits.
*ugh*
-Alfred
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