Marcel Moolenaar wrote:
> On Sun, Jan 12, 2003 at 06:27:00PM -0800, Terry Lambert wrote:
> > Therefore, it seems to me, that the correct place to put them is in
> > the <machine/floatingpoint.h> header (the other alternative was the
> > <machine/ieeefp.h> header; this seemed wrong to me, but I'm willing
> > to reroll the patch, if there's a lot of disagreement over this point).
> 
> I would like to see it in <machine/ieeefp.h>:

I didn't put it there because that's not where the i386 is getting
its version of fpsetmask(), et al.  As I said, I'd be happy to
reroll the patch, and be overruled.

Should I move the i386 inline function and #define's from the
machine/floatingpoint.h to the machine/ieeefp.h, as well?  It
seems to me that all the symbols should come from that place,
on all architectures, no matter what place it ends up being.


> The synopsis section of our manpage clearly states the inclusion
> of <ieeefp.h>. That header file includes a machine dependent
> counterpart <machine/ieeefp.h>. On alpha, ia64 and sparc64
> <machine/floatingpoint.h> is empty with the exception of the
> inclusion of <machine/ieeefp.h>.

Actually, on SPARC and i386, it puts _FLOATINGPOINT_H_ into scope,
too, while on IA64 and Alpha, it doesn't (which is broken, for the
#include #ifndef/#define ... /#endif style).


> Hence, I would like to see the prototypes and/or implementation
> in <machine/ieeefp.h>. Since on i386 <machine/floatingpoint.h>
> also includes <machine/ieeefp.h>, we should be able to move
> the implementation on i386 to <machine/ieeefp.h> as well. If
> possible, I'd like to see <machine/floatingpoint.h> retired
> unless there's a compelling reason to keep it...

Well, that answers my question from above: "yes".  8-).

-- Terry

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