The following reply was made to PR bin/151663; it has been noted by GNATS.

From: Andy Farkas <chuzzwa...@gmail.com>
To: bug-follo...@freebsd.org, anatoly.boro...@gmail.com
Cc: =?ISO-8859-1?Q?Ulrich_Sp=F6rlein?= <u...@freebsd.org>, 
        Bruce Evans <b...@optusnet.com.au>
Subject: Re: bin/151663: games/grdc: -s does not scroll
Date: Tue, 8 Mar 2011 22:41:39 +1000

 On Sun, Oct 24, 2010 at 1:27 AM, Anatoly Borodin
 <anatoly.boro...@gmail.com> wrote:
 
 > grdc -s should scroll the digits, the manual says. But "grdc" and "grdc -s" 
 > look just the same.
 
 It *is* scrolling, just too fast for the eye to see.
 
 If you add delays, it scrolls just fine:
 
 %%%
 --- /usr/src/games/grdc/grdc.c 2010-08-28 13:04:04.000000000 +1000
 +++ ./scrolling-grdc.c 2011-03-08 18:47:50.000000000 +1000
 @@ -54,7 +54,7 @@
  int
  main(int argc, char *argv[])
  {
 -      struct timespec delay;
 +      struct timespec delay, scrold;
        time_t prev_sec;
        long t, a;
        int i, j, s, k;
 @@ -69,6 +69,8 @@
        switch (ch) {
        case 's':
                scrol = 1;
 +              scrold.tv_sec = 0;
 +              scrold.tv_nsec = 40000000;
                break;
        case 't':
                t12 = 1;
 @@ -191,6 +193,7 @@
                                }
                                if(!s) {
                                        refresh();
 +                                      nanosleep(&scrold, NULL);
                                }
                        }
                }
 %%%
 
 If you increase scrold.tv_nsec though, it seems to break the timing loop
 and grdc doesn't seem to DTRT.
 
 I have submitted a new PR (bin/155374) that fixes the problem once and for all.
 
 -andyf
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