Thanks for the Tip! I had no idea there was a single function that would return both sine and cosine.
-----Original Message----- From: fpc-pascal <fpc-pascal-boun...@lists.freepascal.org> On Behalf Of Jean SUZINEAU Sent: Friday, September 20, 2019 8:01 PM To: fpc-pascal@lists.freepascal.org Subject: Re: [fpc-pascal] Calculating Pixels to represent 3D coordinates Tip: if you need Sin(A) and Cos(A), it can be faster to make a single call to SinCos instead of two separated calls to Sin and Cos: https://www.freepascal.org/docs-html/rtl/math/sincos.html It was efficient 20 years ago when I was developing a sky map software, may be the gain is negligible today. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal