I'm curious if Freepascal has any package available that would calculate X,Y screen pixels based on 3D X,Y,Z data at some given rotations. I'm using Agg-Pas with PTC-Graph in a console application on Windows. I'm not sure what the technical term is for figuring out what pixels are used to represent 3D coordinates on a 2D screen, but I'm hoping maybe there is something that just does the calculations that I can use in conjunction with Agg-Pas and PTC-Graph instead of moving to a complete graphics package.
James _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal