> On Apr 25, 2018, at 9:43 PM, Michael Van Canneyt <mich...@freepascal.org> 
> wrote:
> 
> Ah, webgl...
> 
> I had a look at this some time ago, and got depressed. Quickly closed the 
> browser and didn't look back. Same for webaudio :(

I’m actually a little curious about this myself because I’ve been using OpenGL 
often recently. I’ve seen the Ingemar’s demos but I only slightly grasp how 
it’s working.

The wiki says you’re actually parsing the Pascal (not compiling it) and 
outputting JavaScript. If that’s the case then how does porting libraries work 
in practice? For examples lets say I want to translate a single OpenGL 
function, how does that look?


Regards,
        Ryan Joseph

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