I was talking with a c++ developer who explained how templates are implemented 
in c++ and how use some recursive method which causes them to totally murder 
compile times. This isn’t the first I’ve heard of the problem though and I 
recall some game studios who develop engines in c++ saying they are strictly 
off limits for the same reasons.

Having just started to use generics in FPC myself I was curious if FPC suffers 
from the same problem of slow compile times?

Regards,
        Ryan Joseph

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