I've been able to use windows fonts with aggpas with the following code: agg^.Font('ConsolaB.ttf' ,45 ); agg^.Text(300 ,100 ,'Text Here' );
and it works fine if I copy the font to the same folder as my program. I'm wondering how I can just use standard windows fonts without copying them... but not assuming windows is installed in c:\windows agg^.Font('C:\Windows\Fonts\ConsolaB.ttf' ,45 ) works fine, but as I mentioned I can't be sure windows is installed in C:\Windows I would like to do something like: agg^.Font('%windir%\Fonts\ConsolaB.ttf' ,45 ); but of course that won't work because the %windir% variable only works in batch files. Is there some other way I can capture the install directory of windows, or the system so I can make this work properly? Also, while I was tinkering with this, I also wanted to see what differences there are between Freetype and Windows True Type fonts, and I noticed something odd.. If I compile with {$DEFINE AGG2D_USE_FREETYPE } it works fine... but if I compile with it commented out, it does work, and I get text on the screen, but the font is not the one I selected. It seems to be a default font that I can't change. Does the font need to be defined differently if using Win32 TT font engine? I am using the current 'develop' branch of fpGUI version of aggpas now. I have not tried it with the release version. I'm also wondering if there is a way to specify the font by the name used by windows applications, or is that more complicated than it is really worth? James _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal