I’m trying to following some OpenGL tutorials to learn the matrix transforms
but I’m getting stuck because I don’t have the c++ GLM library which everyone
is using. I see FPC has a matrix class but it doesn’t include all the helpers
in GLM like rotation, transform, perspective transforms
(https://open.gl/transformations). If I knew enough I think I could just build
these myself but I’ll likely introduce a bunch of errors at first.
Has anyone converted these to Pascal before or having some similar I could look
at?
Regards,
Ryan Joseph
_______________________________________________
fpc-pascal maillist - [email protected]
http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal