In our previous episode, Anthony Walter said: > And if you're not using GLSL shaders, then you don't need anything greater > than Open 1.5. You can see the list of changes at the link below. With the > exception of frame buffer objects (better known as render to texture) in > version 3.0 and up, there's likely very little you're going to need in the > 3.0+ realm of APIs you're ever going to need. > > https://www.khronos.org/opengl/wiki/History_of_OpenGL#Summary_of_version_changes
PBO speeds up texture upload on most DX10+ cards. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal