On 2017-05-18 14:45, nore...@z505.com wrote:
When I toyed around with Andorra3D it had some concept/code for a
Camera, but he may have added it with his own code

He must have done it himself. Reimar is correct, OpenGL doesn't have a Camera object/view. But in tutorials and texts they often use the "concept of a camera" to describe how to set up a scene - that seems to give many the false sense that OpenGL has a "camera". It doesn't. :)

Regards,
  Graeme


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