Am 14.05.2017 23:18 schrieb <nore...@z505.com>: > > On 2017-05-11 18:57, Jon Foster wrote: >> >> On 05/11/2017 02:48 PM, Graeme Geldenhuys wrote: >>> >>> On 2017-05-11 19:43, James Richters wrote: >>>> >>>> Any Suggestions? >>> >>> >>> Speed: >>> In recent graphics work I've done, I've noticed that FPC is fantastic >>> at created cross-platform applications. But the generated binaries >>> are NOT fast at all - no matter how many compiler parameters and >>> artificial speed optimisations we tried to implement. Sloppy Java >>> code ended up 3x faster than the best I could get out of FPC >>> generated binaries. >>> >>> I'm not saying this is your performance problem (especially comparing >>> a 3Ghs PC vs a 233Mhz PC) - there certainly seems to be another >>> problem contributing to your speed issue. >> >> Wow, Graeme! That's harsh. One of the last set of benchmarks I did >> that focused on integer math and procedure call speed came out as >> follows: > > > I think he specifically meant graphics apps, not general apps
While a raytracer is indeed a graphics app it's mainly about CPU computation in this case and not interfacing with the GPU like OpenGL does (of course one can write a raytracer to take advantage of the parallel architecture of a GPU, but that's bot the case in this specific example). Regards, Sven
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