On 2017-05-11 16:48, Graeme Geldenhuys wrote:
On 2017-05-11 19:43, James Richters wrote:
Any Suggestions?

Speed:
  In recent graphics work I've done, I've noticed that FPC is fantastic
  at created cross-platform applications. But the generated binaries
  are NOT fast at all - no matter how many compiler parameters and
  artificial speed optimisations we tried to implement. Sloppy Java
  code ended up 3x faster than the best I could get out of FPC
  generated binaries.

What about things like opengl, i.e. ZenGL?

Or you use something else for graphics?

Since opengl are just wrappers around librarie that call c code, it shouldn't be slow and should be the same speed as any C++ wrapper other than the wrapper itself having bottlenecks?

But depends what you mean by graphics I guess.
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