Yes , Xlib has many impressive features , but it is lacking in a simple (and
fast) way to independently write to specific bit planes without altering the
other bit planes for 2D animation. OpenGL can be used (I think) for 2D
automation using the z-buffer , but it really is and end around to a
deficiency in Xlib.



--
View this message in context: 
http://free-pascal-general.1045716.n5.nabble.com/Xlib-Threads-tp5719066p5719073.html
Sent from the Free Pascal - General mailing list archive at Nabble.com.
_______________________________________________
fpc-pascal maillist  -  fpc-pascal@lists.freepascal.org
http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal

Reply via email to