Am 09.10.2013 15:51, schrieb Michael Schnell:
On 10/09/2013 03:41 PM, Sven Barth wrote:
One needs to port FPC for these platforms. For Wii, GameCube,
Nintendo DS and GameBoy Advance this was already done, but noone did
yet start a PlayStation or Xbox port.
AFAIK:
PS3 is a multi-Core PPC architecture with propriety display hardware.
There is a Linux port that runs on a single core but can't use the
other cores and only uses the basic feature of the display hardware. A
ppc fpc should be runable on that Linux, but this is is not suitable
to do decent games.
PS4 and XBox are X86 archs. So fpc should easily run, but the
libraries would need to be ported to take advantage of the "OS"
(whatever it is) and libraries. Again I think to do decent games you
would need to use some propriety graphic hardware feature.
Xbox might be more or less simple since it's API resembles somewhat the
Windows API (though at least not officially being a Windows though it
might be at least NT based).
Regards,
Sven
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