On 04/25/2013 06:15 PM, silvioprog wrote:
Yes, OnDisconnect, it works exactly as you explained. But I also have
the OnError event, which is useful when the client is terminated by an
error (eg. killing the client via Ctrl+Alt+Del). :)
It might be able to detect a certain kind of errors.
Nonetheless, errors only arise when in fact communication is running. A
socket stays open forever, if no communication is executed at all, thus
a broken link in between stays undetected.
To detect a broken link you need to do a regular life check communication.
-Michael
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