I'm using tLTcp with tLEventer. I've set tLTcp.eventer to the associated 
tLEvent object and call tLEvent.callAction to wait for new events. After a 
socket disconnected, OnDisconnect gets called shipped with an aSocket:tLSocket 
parameter.
Should I call aSocket.destroy explicitly to prevent the disconnected aSocket 
from leaking the memory?
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