Am 29.07.2011 13:43, schrieb Bernd:
> 
> With interfaces and their reference counting it can be made to work
> but the cost of doing this seems so immense that I don't believe it is
> justifiable in many real world applications (at least not in my
> application).

The automatic constructor/destructor concept of C++ causes the same
overhead. And the overhead for a function or operator overloading based
approach is the same imo. Or do you have any example where a function
based approach performs better? Overloaded operators are converted into
function calls, there is no real difference.
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