All fine and good, But I couldn't even find out how to install it.
Nothing on the webpage. There is an INSTALL.TXT, it says change into src, and run build.bat (for windows)
I did that 9yes fpc (2.5.1) in path. I get some output that it compiles something, but no exe is created. so how to I get some fpgui.exe? Martin On 08/04/2010 13:50, Graeme Geldenhuys wrote:
fpGUI v0.7-rc2 is available --------------------------- An archived source download can be found at the following URL, or the source code could be pulled directly from the source code repository. http://sourceforge.net/projects/fpgui/files/ For more details, please visit the fpGUI home page: http://opensoft.homeip.net/fpgui/ The v0.7 release contains a lot of added features compared to the previous release. Below is just a small list of things that changed or was added. A more detailed change-log will be made available when I create the final v0.7 release. The final release will also include updated Class Documentation (in HTML and INF format) and application help for DocView and UI Designer. The FPC Language Reference document will also be made available in INF format. Some changes in v0.7.rc2 - Fixed some compiler errors for experimental FPC 2.5.1 - Localization of Character Map dialog. - Insert from Character Map added to TfpgEdit default popup menu. - ModalResults is now a enum type. Improved integration with UI Designer. - Memo: problems with deleting selected text is now fixed. - Improved WinCE support, including reading BMP files. - Fixed compilation of all example projects. - Extended available properties that can be edited via the Object Inspector of the UI Designer. - Fixed issues where dialogs are closed via the window border X button and not the available buttons in the dialog. Developer can define behaviour of X close button. - Improved TabSheet handling in UI Designer. - Various improvements to TfpgPageControl and TfpgTabSheet. This includes new tab positions: Bottom, Left, Right and None. - SelectDirectory dialog was not working under Windows. - Setting selected directory in SelectDirectory dialog now works. - New mouse cursor demo. - Improved the ability to customize the HintWindow. HintWindow demo was extended to show how this can be done. - Improved Visible property handling especially with child components. Now only the parent Visible property is changed. - tiOPF: correctly disable event handlers in edit mediators. - Added a script which generates a fpGUI version number based on Git repository information. Later this will be converted to a object pascal console application. Some changes in v0.7.rc1 - FPC 2.4.0 compatible. - Fully tested on 32-bit and 64-bit platforms. Tested on Linux, Windows and the *BSD family. - Mobile device support is back. Tested on ARM Linux and Windows Mobile devices. - fpGUI UI Designer has improved a lot and extended it's component palette and Object Inspector. - Various bug fixes, memory leaks and other enhancements have been applied. - Units have a more uniform naming style. - Classes have a more uniform structure/hierarchy with base classes. - Help support has been added to the core framework - fpGUI now has it's own help file viewer called DocView. Docview includes the following features: - document annotation - bookmarks - browse history - exporting articles to plain text or IPF format. - full text search (including weighting of results to see how relevant the results are) - Font and Color customization - Concatenation of help files at run-time so a library of help files can be viewed simultaneously. - Easy integration via the "external tools" feature of IDE's like Lazarus or MSEide. This allows for context sensitive help. - History of most recently viewed help files. - Help file format used is the INF format (IBM's format used it OS/2), which is very compact, incredibly fast and supports full text search. - A lot of new components have been added, including enhancements to existing components. - Various new dialogs have been added, which include Color Wheel, Character Map, Database Login etc. - Improved integration with tiOPF project via the Model-GUI-Mediator design pattern. - Graphical FPCUnit unit test runner. - Lots of new language translations for the core fpGUI library. - A lot of new example projects demoing various GUI components.
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