Hi, > I'm making a simple GUI system for a game, and I needed to have screen > origin independant input coordinates for the GUI (simpler to think about > when using), and can be used in different world coordinate systems.
If done right, the code doing coordinate conversion should be in library Canvas class, not in application code. It is supposed to be portable, right... It can also be optimized with conditional compilation. The conversion is needed only when compiling for OS/2 and so other systems wouldn't get even the small performance hit the conversion causes. Regards, Juha Manninen _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal