On 28 Jun 2009, at 20:01, Graeme Geldenhuys wrote:

So basically I should have bought a iPhone instead! ;-)

Not really. The problem with the iPhone is that you cannot run any self-written applications on it (in an Apple-sanctioned way) without subscribing to Apple's $99/year developer program.

On the plus side, this:

The flaws include
providing a x86 simulator with a different architecture and toolchain
from the real device instead of an arm emulator like there is for
PocketPC, which alone is a huge problem


is also true for the iPhone, but it's not a problem at all there, because the x86 simulator is basically Mac OS X/i386 with some extra frameworks (I didn't have to change anything at all to the i386 compiler for it to generate working applications for the iPhone simulator).


Jonas
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