> This does not work for me. I added it to the Init function of my render > engine (as I know that at this time I have a valid OpenGL context) to no > avail. My code keeps crashing at
glIsBufferARB function is loaded by Load_GL_ARB_vertex_buffer_object call it on Render engine initialization. i'm not sure, if you neet ARB function, since it's extension function, rather than OpenGL version function. Anyway, you might want to use glIsBuffer function, it's loaded by calling Load_GL_version_1_5 hope it helps. thanks, dmitry _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal