On Thu, Dec 4, 2008 at 8:35 AM, Ryan Mann <[EMAIL PROTECTED]> wrote: > Actually, I tried to compile FPGUI using build.bat on Windows earlier today > and I got an error.
It should now be fixed in revision 1051. Please get a svn update and try again. The windows build.bat file did not try and create the lib output directory, if it didn't exist. The unix shell script did. The build.batch has one limitation, it always assumes the ..\lib\i386-win32\ output directory, so if you run a 64bit FPC compiler, you will have to manually create the ..\lib\i386-win64\ directory before running the batch file. Anybody know how I can store the output of a program into a variable in windows batch files? I'm trying to capture the following output like I have done in the unix shell script. fpctarget=`fpc -iTP`-`fpc -iTO` > By the way, does FPGUI use Windows API on Windows? If it does > that's good because the GUIs it creates are probably accessible to screen > readers. If you mean, does it use the Windows common controls, then the answer is No. fpGUI is a custom drawn toolkit. All components are drawn by the toolkit itself. That is how it accomplished a uniform look & feel across platforms. fpGUI's GDI backend does obviously use the Windows API for drawing etc, but doesn't use the common controls. I'm curious... How do you manage to create a GUI or use a GUI program if you are blind? Sorry, I don't know how screen readers work? Regards, - Graeme - _______________________________________________ fpGUI - a cross-platform Free Pascal GUI toolkit http://opensoft.homeip.net/fpgui/ _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal