Jonas writes:

That's really a very bad idea, unless you are only interested in supporting Windows users switching to a Mac (although even for them the application will feel weird after a while).

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I will second this opinion as last week, I was trying to find a 2D drawing program with a hint of CAD capabilities to replace my overaged Canvas v 3.5.4 which only works in classic mode. I went trough 8 graphics programs and they either did not do everything needed and/or the interface was clunky. A couple of of those are ports of windows apps and those tended to be the worst ones from my perspective. I understand the desire to do a straight port and the learning curve to get up to speed in the "Mac Way" is not trivial by any means but IF you can spend the time, it is worth it. Who knows, maybe in a couple years, PC's will be running Mac Apps and/or the Mac OS on traditional windows hardware as a norm? ;)

I am not too impressed with having to learn Objective C and Cocoa which is the official Apple path but have found using Ingemar Ragnemalm's Lightweight IDE on top of FPC and the the included shells and utility units to be less painful. The IS a lot of things one must learn even in Carbon but at least with Carbon, you don't have to basically completely understand the entire API before writing a hello world program. Lazarus might be another way to go but I have never been able to figure out exactly what I need and how to install it and then what to do with it yet.
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