On 17 Apr 06, at 21:18, AgeWare None wrote: > Here at ageware we are in a project to make a Game IDE to make Pascal based > game's with my OpenGL Graphic Engine and Toturial's. and can i use the Free > Pascal to the Gameos Application, i know that it is "FREE" Pascal but i will > only take monney for the other part's of the Application..?
First of all - please, send general questions like this one to a mailing list rather than to an e-mail address of one particular person (like myself). Regarding to what is allowed and what not - FPC itself is distributed under the terms of GPL = General Public License (see file COPYING distributed as part of our releases for details). To provide you with short and simple (simplified) answer: if your product (IDE) calls external FPC binary and you indicate that FPC is a standalone part and is free (including complete sources), it is OK. If you integrate FPC compiler into your own code, it becomes a "derivative work" and thus the complete result would automatically fall under the GPL terms (which means among other things that you have to provide complete sources for your own work too). You can still sell CDs with the compiled version (and offer paid support, etc.), but at the same time, you must make the sources freely available to anybody. Hope this helps Tomas _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal