Ron Weidner napisał(a):
* Provide a "native" GUI for FPC (maybe by
porting/extending CGUI?)
There is MSEide + MSEgui:
That said, there is really nothing stoping someone
from writting a cool, cross-platform, game in FPC. If
you would like to use OpenGL FPC can do that too.
I'll try, but it'll take some time ;-).
Of course every game needs sound. And there is no
better way to provide it than the open OGG sound
format. It's better than MP3 with no royalties or
commercial licenses.
Yeah, that's good.
PTCP -- Keyboard, mouse, and joystick i/o. 2d GFX
and hi res timers.
OpenGL -- 'nuff said. :)
ACS -- Sound in many formats including OGG
You forgot(?) to mention two important game-helping libraries:
OpenAL and SDL. Personally I much prefer SDL over Allegro -- seems more
tidy to me (although that's my personal opinion -- don't want to start a
flamewar here ^_^).
http://sourceforge.net/projects/jedi-sdl/
Network -- Well, I haven't looked too hard yet but I'm
sure there is a cross-platform TCP/IP tool set out
there somewhere for FPC. If not, I know there is for
C that could be ported or wrapped.
SDL-Net is one example.
All that's needed is a game development team and a
cool idea. If you want to join a new game development
team, there is no better time than now. I can provide
some web hosting for a small team, email addresses,
forums, etc. I could help promote FPC based game
products. Oh yeah, I can also contribute code and
maybe a little art.
What can you do?
I can do exactly the same ;-). I also have a cool idea of a game I'm
going to create (no, not a roguelike again), but I'm too much of a
visionare to work with a team -- I have a realy strong sense of what the
game should look like.
And remember ...
http://www.pascalgamedevelopment.com/
... and the PGD Annual Game Development Competition!
(I can't take part due to my exam session :-( )
--
At your service,
Kornel Kisielewicz (adminATchaosforge.org) [http://chaosforge.org]
"11 years and no binary. And it's not vapourware" -- Igor Savin
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