On Wed, 27 Jul 2005 20:55:34 -0300 Daniel Franzini <[EMAIL PROTECTED]> wrote:
> Hi everyone > > I'm just trying to compile and execute a simple example from a > graphics programming tutorial under FPC. Here is the code > Note that those addresses (like $a000) are all things from the 16-bit world. I'm not sure how far these are emulated correctly if you are running in a 32-bit world. Addresses for graphics cards are way different there, easier to use, but different from card to card. John _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal