On Wed, 27 Jul 2005 20:55:34 -0300
Daniel Franzini <[EMAIL PROTECTED]> wrote:

> Hi everyone
> 
> I'm just trying to compile and execute a simple example from a
> graphics programming tutorial under FPC. Here is the code
> 

Note that those addresses (like $a000) are all things from the 16-bit
world. I'm not sure how far these are emulated correctly if you are
running in a 32-bit world. Addresses for graphics cards are way different
there, easier to use, but different from card to card.

John

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