Having problem with app.  It is rule based, and operates with recursion.
Events, such as HTTP requests, timers etc, are processed in separate threads such that rule engine can handle more than one request at a time.

When a rule cascade recurses for 10th time, a thread dies. But only first time. Triggering the same rule cascade any time after that works perfectly - up to depths of 150+

Mac OS/Darwin.
No objects are created or destroyed during rule cascade.
Not dependent on size of rules
FPC 1.9x to 2.x.x

Any hints at all?  Been tracking this bug for months :|

P Davidson


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