Lol. That is not being done on purpose. To do it on purpose there are different ways depending upon your OS - windows I assume?
keybd_event(Ord('A'), 0, KEYEVENTF_KEYDOWN, 0); keybd_event(Ord('A'), 0, KEYEVENTF_KEYUP, 0); * Common mistake is to call it once, it must be both for it to register. (this is from some OLD code)... looking at FPC's site - keybd_event is deprecated. This pay work: https://wiki.freepascal.org/MouseAndKeyInput KeyInput.Apply([ssCtrl]); KeyInput.Press(VK_F1); // This will simulate press of F1 function key. KeyInput.Unapply([ssCtrl]); ** Uses: MouseAndKeyInput, LCLType, FROM LAZARUS being installed. On Sun, Apr 26, 2020 at 4:41 AM Gerhard Scholz <g...@g--s.de> wrote: > (laughter) > > I know how to write console apps; I even know how to start them :-) > {I have no experience with GUI progarms, but that's another story :-( } > > No, my question was: how did you put the "D" in the keyboard buffer? I > would > like to put out the next command > > > ----- Original Message ----- > From: Ozz Nixon > To: Gerhard Scholz > Cc: FPC developers' list > Sent: Sunday, April 26, 2020 8:31 AM > Subject: Re: [fpc-devel] Windows Console App > > Sure! I assume you are asking how to make a console app? > > You do not need {$APPTYPE CONSOLE} ... instead, you simply write your code > like normal: > > Program example; > > Uses > CRT; > > Begin > ClrScr; > Writeln('Wassup?!'); > Readln; > End. > > then in the command prompt (any OS), simply fpc example .... then > .\example, or ./example - depending upon your OS... voila. "Console > App".... > now, that is not a DOS 16bit APP... that requires other mess, and since I > own Turbo Pascal 7.0 source, I have my own TP 32bit compiler that produces > TP 7 compatible 16bit Units and Apps. ;-) > > > @ you can get me at ozzni...@gmail.com if you need any help (I do not > normally code GUI apps - money in the Legacy market) so I have made a wide > range of solutions. This email was started because of something odd on > Windows recently for me... > > > > Ozz > > > On Sun, Apr 26, 2020 at 1:27 AM Gerhard Scholz <g...@g--s.de> wrote: > > Hi, > > I would like to know how you did that since it was exactly what I was > searchomg for a while ago... > > Could you send me a piece of code? > > Greetings > > Gerhard > > > ----- Original Message ----- > From: Ozz Nixon via fpc-devel > To: FPC developers' list > Cc: Ozz Nixon > Sent: Sunday, April 26, 2020 2:21 AM > Subject: [fpc-devel] Windows Console App > > > Anyone ever experience making a console app (cross-platform), but, on > windows when the app finishes, it appears to have put an uppercase C or D > in > the keyboard buffer, so the Prompt now has C:\>D<cursor> ??? > > > Every time I run my app, be it show help screen and end, or actually > execute - when it finishes I end up with a letter sitting at the prompt. (A > few months ago, I was having a problem, and it was related to compiling all > of the methods with cdecl. That build would leave a stray "C" at the start > of the prompt upon exiting. Now, I ran into a new problem where I needed to > recompile with -FcUTF8 to track down which units it thought were having a > UTF-8 mismatch... it was showing the wrong unit until I used the -FcUTF8 > compile option, then it actually showed what file had '<highbit ascii>' > strings ... so I switched to #<byte_number> and it compiles, but, the > prompts have "D" at the start of them now. (hopefully I described that > understandable). > > > Environment: Windows XP 32bit > C:\FPC\3.0.4\bin\i386-Win32\fpc.exe > > > > If no one else has experienced/has a solution, I will sit down and bang out > test cases until I find what combination (units, code, whatever) is > producing this result. > > > Ozz > > > > _______________________________________________ > fpc-devel maillist - fpc-devel@lists.freepascal.org > https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-devel > >
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