I've come across an interesting situation with the compiler when it comes to while loops. It's not necessary erroneous, but I wonder if it incurs a speed penalty.
Using my code sample to demonstrate: **** type TBinList = record Key: Integer; Data: CodePointer; end; PBinList = ^TBinList; function SearchBinList(List: PBinList; ListSize: Cardinal; Key: Integer; out Data: CodePointer): Boolean; var LoIndex, MidIndex, HiIndex: Cardinal; begin LoIndex := 0; HiIndex := ListSize; { Search binary list } while LoIndex + 1 < HiIndex do begin MidIndex := (LoIndex + HiIndex) shr 1; if List[MidIndex].Key > Key then HiIndex := MidIndex else LoIndex := MidIndex; end; Data := List[LoIndex].Data; Result := (List[LoIndex].Key = Key); end; **** This is a binary search algorithm that I've streamlined as much as I can for speed (e.g. there's no sanity check for ListSize being zero, and it doesn't immediately exit the loop if it finds a match. The generated assembly (-O3) for the while loop is as follows: **** xorl %r10d,%r10d jmp .Lj6 .balign 8,0x90 .Lj5: movl %r10d,%eax movl %edx,%r11d addq %r11,%rax shrq $1,%rax movl %eax,%ebx andl $4294967295,%eax shlq $4,%rax cmpl (%rcx,%rax),%r8d cmovll %ebx,%edx cmovnll %ebx,%r10d .Lj6: movl %r10d,%eax leaq 1(%rax),%r11 movl %edx,%eax cmpq %rax,%r11 jl .Lj5 ... **** In this case, the ".balign" hint adds 2 bytes to pad the loop. However, my question is this... why does it immediately jump to the end of the loop to check the condition (which is very likely to be true on the first iteration), only to jump to the beginning again? Granted, in this case the condition is relatively simple, but why not simply check the condition where the "jmp" instruction is, and jumping to the line after the "jl" instruction if it's false? For example: xorl %r10d,%r10d //
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