It seems to me that this thread has turn into a series of counter arguments
with no specific direction.

Before we go ahead, can we please clarify:
a) What problem are we trying to solve.
and b) How is that problem a bigger problem that the one's we are solving
and whether that's a problem the foundation should and could solve?

2014-09-16 16:54 GMT+02:00 Michael Catanzaro <mcatanz...@gnome.org>:

> On Tue, 2014-09-16 at 13:18 +0100, Emmanuele Bassi wrote:
> > that's not really a competitive salary for an experience developer,
> > since we're talking about improving the developer experience of the
> > platform. it may be barely enough for a part time developer, like it's
> > barely enough for a part time system administrator (we were very lucky
> > to have Andrea cover the role), but for a full time employee you're
> > ignoring the fact that a salary before taxes translates to at least
> > 1.5x to 2.5x the cost for the employer, depending on the geographical
> > location of the Foundation and of the employee. since the Foundation
> > is in the US, it would also imply a lot of administrative costs in
> > order to employ somebody who's not US based, and who may be able to
> > ask for less.
> >
> > in short: 40k dollars of Foundation money do not even remotely cover a
> > full time employee.
>
> I know you're living in an area of the US with a dramatically higher
> than usual cost of living and also higher than usual salaries, and also
> that the Foundation's current employees are well-paid, but that's
> actually a completely normal income for a full-time American. This is
> actually pretty difficult to Google; the relevant statistic would be
> median personal wage for only full-time employees (which would be
> pre-tax; except for the employer half of social security and Medicare
> taxes, which I did forget: that'd be -6% I guess, so let's say $37000
> remains for salary), which I couldn't find after about 15 minutes of
> searching, but I bet it's somewhere in the $40000-$50000 range. (Most
> "income" statistics are indeed after-tax, but those would show lower
> medians. E.g. [1] is combined after-tax income for an entire household
> (so often more than one worker): not what we're comparing here, though.
> The blue columns in [2] are the stat we want, but I bet that number
> includes part-time jobs and is therefore too low.)
>
> It's not *competitive* for a software developer, like I said, but it's
> surely sufficient. (How did we wind up at the $40000 number anyway?
> Surely that's much more than an OPW. I guess that's the cost for an
> entire GUADEC?)
>
> I'd also be concerned that the money would only be sufficient to hire
> one full-time developer, as opposed to several students, and it's not
> really encouraging to volunteer developers that the Foundation pays one
> particular developer. I'd rather direct it towards specific projects
> instead.
>
> > we can also have public bids for working on specific areas of
> > interests — like we did for accessibility and privacy — and those bids
> > can be answered by companies and individuals. the issue, at that
> > point, becomes defining goals and deliverables, in order to award the
> > money.
>
> This is the approach I think would be more beneficial. The question is
> whether spending part or all of our OPW money on a particular contract
> project would or would not be more valuable to GNOME. I have no clue. I
> like it when students continue to contribute after the end of the
> project, though.
>
> Michael
>
> [1] https://en.wikipedia.org/wiki/Median_household_income
> [2] http://www.ssa.gov/oact/cola/central.html
>
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>


-- 
Cheers,
Alberto Ruiz
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