The obvious example that comes to mind is the 3D virtual world physics as a tool for disseminating knowledge. For instance, I was looking up various model Porsche race cars the other day on Wikipedia. No amount of text can truly describe the intangible differences in control between driving a Porsche and a Ferrari. If one could go into a virtual world and drive a virtual representation of one, we've filled a knowledge gap.
Don't get hung up on the fact that this (used) to be a game, but rather view it as an open source 3D virtual world environment that can scale to an extremely large number of simultaneous users. It's a framework, which can be evolved over time -- that's something we should at least be keeping an eye on and encouraging, while exploring what ways we can integrate our content. -Dan On May 6, 2010, at 7:42 PM, Nathan wrote: > I think the MMOEnvironment (not really a role-playing game in this > context, is it?) is an interesting forum for experimentation, but > non-game uses are still completely undeveloped. It's ripe for an > entrepreneur, but I'm not sure what the WMF could do with such an > environment. How would a vast knowledgebase be visually represented in > a navigable world? What advantages would that offer? Given the > comparatively high costs of maintaining this sort of effort, and the > unknown potential, I can't see the WMF moving into MMOEs soon. I'd be > interested to sign-up with any organization that makes the attempt, > though. > > Nathan > > _______________________________________________ > foundation-l mailing list > foundation-l@lists.wikimedia.org > Unsubscribe: https://lists.wikimedia.org/mailman/listinfo/foundation-l _______________________________________________ foundation-l mailing list foundation-l@lists.wikimedia.org Unsubscribe: https://lists.wikimedia.org/mailman/listinfo/foundation-l